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Rust server hosting

Rust hosting.Built for the wipe.

Your Rust server on its own virtual machine, with reserved RAM, CPU time that cannot vanish into a noisy neighbor, and a panel we’re building to understand Rust, starting with wipe scheduling.

  • your Oxide or Carbon stack
  • free managed migration
  • Path.net protected

planning your server

Start with the map you have.

Every tier will get its own VM, reserved RAM, panel, dedicated IP, protection, backups, and migration. Pricing lands at launch; the meaningful step is at 8 GB, where the CPU allocation becomes a whole physical core.

Fresh wipe

4 GB

pricing at launch
CPU
1 reserved CPU thread + burst
best for
A small vanilla or lightly modded server on a compact map

planning range · up to ~60 slots, smaller map

notify me

Big map

8 GB

pricing at launch
CPU
1 full physical CPU core
best for
Large maps, heavier plugin stacks, and high entity counts

planning range · 150+ slots

notify me

Player counts are planning ranges, not slot limits. Map size, entity count, and plugins can change what a server needs. Pricing for each tier is announced at launch. See the expected pricing model →

on every plan

The useful stuff is already in.

No protection tier, backup pack, migration fee, or dedicated-IP surprise after Rust launches.

  • 01Reserved RAM

    Committed 1:1 to your VM, never reclaimed for another customer.

  • 02Reserved CPU allocation

    A hardware thread from 4 GB; a whole physical core at 8 GB.

  • 03Your own KVM VM

    Your kernel, files, processes, and restart cycle stay isolated.

  • 04Dedicated IP

    Players connect on your normal Rust game port, with no paid IP add-on.

  • 05Path.net DDoS protection

    Always-on L3/L4 filtering is included on every plan.

  • 06NVMe storage

    Fast local storage for the map, plugins, logs, and saves.

  • 07Two backup layers

    A saved VM snapshot plus scheduled copies stored off-site.

  • 08Managed migration

    We move the map, plugins, and configuration over for free.

Rust-native · planned

Built for the wipe, not just the process.

We’re bringing Rust into gummysnacks the same way we did Minecraft: panel features that understand the game, not just that the process is running. None of these are live yet. Here is what’s planned, starting with the one that’s locked in.

01

Wipe scheduling confirmed

Set map and optional blueprint wipes ahead of time, with countdowns and seed handling, and let the panel run them on schedule instead of you doing it by hand at 2am.

02

A console that knows Oxide and Carbon planned

We plan to teach the console your Rust mod framework so command completion and plugin output read like Rust, not a generic log tail.

03

Player and entity metrics planned

Live population and server health planned for the dashboard beside CPU and memory, so a Rust workload problem is easy to tell apart from a host-resource one.

the panel

Your server, without the server-room hobby.

gummysnacks is ours from the browser down to the agent on your VM. Use the live console, edit files, transfer over SFTP, watch the server, and recover from backups without giving up the keys to the machine.

built in-house

Not Pterodactyl with our logo on it.

Owning the panel is what will let Rust data reach the dashboard and what lets infrastructure features reach all the way into your VM. The ordinary controls are here too; they just are not the end of the story.

see what owning the stack unlocks

before it lands

Rust hosting, answered plainly.

When will Rust hosting be available?
Rust is coming soon. We’re finishing its integration into gummysnacks now and expect it to launch in 2026. The fastest way to hear the moment it goes live is to ask us to notify you.
Will wipe scheduling be included?
Yes. Wipe scheduling is a confirmed part of the Rust launch. You’ll be able to schedule map and optional blueprint wipes from the panel, with countdowns and seed handling, instead of running them by hand.
How much will Rust hosting cost?
Pricing isn’t finalized yet. Rust will use the same model as the rest of gummies.cloud: reserved RAM and a real CPU allocation on your own VM, with protection, backups, and a dedicated IP included. Our expected pricing shows the shape of it.
Which Rust mod frameworks will you support?
We plan to support vanilla Rust along with the common mod frameworks, including Oxide/uMod and Carbon. Tell us what you run and we’ll make sure the launch build fits it.
Will you move my existing Rust server?
Yes. Managed migration is included. When Rust goes live we’ll transfer the map, plugins, and configuration, start it on a testable instance, inspect the logs, and help you verify everything before players move.
How much RAM does a Rust server need?
Rust is heavier than most survival games, and map size and entity count usually matter more than raw player numbers. Most servers should plan for at least 4–6 GB and size up for larger maps, more plugins, and higher populations.

on the way

Bring the map.Keep the core.

Rust support is in the works. Leave your details and we’ll tell you the moment it’s live, then move your existing server, map, plugins, and all, before the old host’s next wipe.